AI Insights · Timothy · April 2021
Q1 2021 Europe Roundup: Top 5 Boxing Games' Performance
An analysis of the top 5 boxing games in the European market shows varying trends in downloads and user engagement during Q1 2021, according to Sensor Tower data.
As the first quarter of 2021 has come to a close, Sensor Tower provides a glimpse into the performance of the top boxing games across the unified platform in Europe. Let's delve into the numbers and see how these punch-packed applications fared.
Boxing Star by FourThirtyThree Inc. saw its revenue fluctuate, ending the quarter on a high note with $17K. Downloads showed a slight downward trend until a spike in late March, reaching over 27K. Weekly active users (WAUs) dipped initially but surged to 90K by the end of March.
Topps® WWE SLAM: Card Trader from The Topps Company, Inc. experienced revenue peaking at $14K in late February. Downloads remained relatively low but peaked at over 1K in early March. WAUs saw a steady increase, with the highest at nearly 3K in the last week of March.
EA SPORTS™ UFC®, published by Electronic Arts, had its revenue wavering around $6K-$8K, with a drop to $4K in late March. Downloads began strong at 65K but decreased to 34K by the end of the quarter. The game's WAUs followed a similar downward trend, from 203K to 140K.
Real Boxing 2, by Vivid Games S.A., showed an interesting pattern with revenue climbing to over $5K in early March. Downloads saw a significant peak at 91K in mid-February, while WAUs reached their zenith at 149K in the same period.
For more in-depth insights and detailed data, Sensor Tower's full reports and analyses are the go-to resources for understanding app performance and trends within the mobile app ecosystem.